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Action Research for Language Teachers

Beginning with the reasons for carrying out action research, this guide for language teachers can be used by them to analyse and investigate their own expertise and develop it in a systematic way.

Beginning with the reasons for carrying out action research, this guide for language teachers can be used by them to analyse and investigate their own expertise and develop it in a systematic way.

Doing Action Research in English Language Teaching

A Guide for Practitioners

This hands-on, practical guide for ESL/EFL teachers and teacher educators outlines, for those who are new to doing action research, what it is and how it works. Straightforward and reader friendly, it introduces the concepts and offers a step-by-step guide to going through an action research process, including illustrations drawn widely from international contexts. Each chapter includes a variety of pedagogical activities. Bringing the how-to and the what together, this is the perfect text for BATESOL and MATESOL courses in which action research is the focus or a required component.

Researching hetero- geneity: An account of teacher-initiated research into large
classes. ELT Journal, 46(3), 252–263. ... Developing EFL task-based language
instruction in an Indonesian primary school context. Unpublished PhD thesis ...

Collaborative Action Research for English Language Teachers

This book proposes that action research should be a collaborative process emerging from the practical concerns of groups of teachers working in a common or similar context. Teachers' first-person accounts provide the basis for exploring the challenges and constraints of action research. The book will be of interest to teachers seeking new directions for their own professional development as well as others interested in integrating collaborative action research into current practice and curriculum renewal.

This book proposes that action research should be a collaborative process emerging from the practical concerns of groups of teachers working in a common or similar context.

Global Action on School Library Guidelines

This book celebrates the new IFLA School Library Guidelines and how they can be put to use around the world. Each chapter describes innovative initiatives for improving school library services, including mission and policy; educational and cultural programmes and services; human resources; digital and print resources; use of technology ; promotion and advocacy; evaluation and assessment.

This book celebrates the new IFLA School Library Guidelines and shows how the Guidelines can be used in improving school library services.

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

For Developers and Designers Using Flash CS4 Professional

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented programming (OOP) concepts, such as packages and classes ActionScript 3.0 features and player enhancements that improve performance Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.

Part III starts off by highlighting the Graphics class, formerly the Drawing API.
Reviewing this material at the outset lets you explore the remainder of the book
topics using code-only solutions. Then you'll learn the most significant changes ...