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Inside 3D Studio MAX 2

Modeling and materials

Modeling, the creation of a 3D object, in MAX rivals that of high-end $30,000 SGI software packages. If users want to create anything in 3D, they have to begin by creating their models. This real-world tutorial takes readers beyond the basics of modeling and material creation to provide detailed information that cannot be found anywhere else. The book's exercises are supplemented by models and textures on the CD-ROM.

Modeling and materials Ted Boardman, Jeremy Hubbell ... Ted introduced
AutoCAD into his practice in 1983 with Version 1.4 and eventually converted his
business to presentation and animation services with the release of 3D Studio.

Inside 3D Studio VIZ 3

Workflow-focused, project-based, best-practices approach. Hands-on tutorials interspersed with referential material in each chapter. It's obvious from speaking both to customers and spending time on-line that users crave specific types of information related to their disciplines. More specifically, the information relates to how VIZ fits into their workflow. Given that VIZ is a different tool from most design tools, it requires them to change their workflow to match the product. The primary focus of this book would be to show users how to minimize the amount of "shifting" they have to do to use VIZ as well as how to get the most out of VIZ by understanding its features. To summarize, the book will accomplish two main goals for presenting VIZ: Understanding VIZ's workflow Understanding VIZ's features The CD-ROM includes all the files that are needed to complete the exercises in each chapter.

668 688 New Riders Professional Library ... See also shot angles camera lenses,
configuring, 29 custom views, 27-28 animated materials, 454-462 animation 3D
Studio MAX, 472 controllers. ... See doors planning, 184 AutoCAD, objects best
created in, 185 AutoCAD/VIZ transfers, tips for, 185-186 grid system settings, ...