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E-commerce

Business on the Internet

This book shows how fundamental business concepts apply to the world of e-commerce. It covers personal applications such as online banking, retail purchasing, and consumer education as well as business applications such as Internet marketing, advertising, and security. Case Studies are provided. This book also shows how to build and maintain a commercial Web site and includes end-of-chapter projects that emphasize the practical application of technical skills in a business setting.

This text shows how fundamental business concepts apply to the world of e-commerce It covers personal applications such as online banking, retail purchasing, and consumer education as well as business applications such as Internet marketing ...

Review Pack: Adobe Dreamweaver CS6 Illustrated

All data files and data file grids necessary to complete chapter projects are conveniently located on this CD for students who do not have reliable internet access.

All data files and data file grids necessary to complete chapter projects are conveniently located on this CD for students who do not have reliable internet access.

Modern Software Development Using C# .NET

Modern Software Development Using C# .NET teaches programming concepts and techniques essential for working in a modern software development environment. To accomplish this goal, author Richard Wiener focuses on modern software development issues first, and then continues with coverage of data structures. Due to the current existence of well-defined data structures (standard Collection classes) in program libraries, this text emphasizes the effective use of data structures rather than the construction of data structures. This innovative text can be used in a CS2 course or in an upper-level software development course in a computer science department.

This innovative text can be used in a CS2 course or in an upper-level software development course in a computer science department.

Software Engineering for Game Developers

"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.

The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.