Overview: Building on the successful top-down approach of previous editions, the Sixth Edition of Computer Networking continues with an early emphasis on application-layer paradigms and application programming interfaces, encouraging a hands-on experience with protocols and networking concepts. With this edition, Kurose and Ross have revised and modernized treatment of some key chapters to integrate the most current and relevant networking technologies. Networking today involves much more than standards specifying message formats and protocol behaviors-and it is far more interesting. Professors Kurose and Ross focus on describing emerging principles in a lively and engaging manner and then illustrate these principles with examples drawn from Internet architecture.
With this edition, Kurose and Ross have revised and modernized treatment of some key chapters to integrate the most current and relevant networking technologies.
"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.
The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.