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A Critical Analysis of the Balanced Scorecard - with Special Consideration to Its Implications for HRM and HR-policy

Master's Thesis from the year 2007 in the subject Business economics - Business Management, Corporate Governance, grade: 1,7, London School of Economics and Political Science, 25 entries in the bibliography, language: English, abstract: The Balanced Scorecard is designed and implemented as a strategic management and measurement system. It uses a broad range of innovative indicators and enfolds the overall strategy. Especially, it has extensive implications on human resource processes and its strategic orientation within a company. The development and implementation of a complete BSC is associated with the parallel adoption of a high-performance-work-system and a long-term orientated HR-strategy. With support of the BSC, human resource management becomes a partner with business, which manages its employees as adding value assets and includes HRM in business strategy. HRM gains in importance and makes an essential contribution to the business-wide human resource and organisation development. Empirical results show that it is possible to successfully implement the BSC and the involved long-term orientated HR-strategy in both already long-term and stakeholder orientated enterprises and previously short-term and shareholder orientated companies. Different researchers verified that the implementation of a BSC by simultaneous use of a HPWS is associated with an essential improvement of business performance and development as well as better financial results and higher profitability.

Master's Thesis from the year 2007 in the subject Business economics - Business Management, Corporate Governance, grade: 1,7, London School of Economics and Political Science, 25 entries in the bibliography, language: English, abstract: The ...

Selling Online with Drupal E-Commerce

Walk through the creation of an online store with Drupal's e-Commerce module.

Walk through the creation of an online store with Drupal's e-Commerce module.

The Economics of E-Commerce

This comprehensive collection, edited by two pioneers of e-commerce, presents thirty of the most important papers written in the fields of economics, marketing and strategy. Topics covered include evaluation of the benefit to consumers of competition and

This comprehensive collection, edited by two pioneers of e-commerce, presents thirty of the most important papers written in the fields of economics, marketing and strategy.

E-Commerce and the Digital Economy

This volume in the "Advances in Management Information Systems" series offers a state-of-the-art survey of information systems research on electronic commerce. Featuring chapters by leading scholars and industry professionals, it provides the framework for understanding the business trends, emerging opportunities, and barriers to overcome in the rapid developments taking place in electronic business and the digital economy. Researchers, students, and practitioners - anyone interested in the current issues and future direction of electronic commerce, especially from the standpoint of information systems and information technology - will find this book to be an authoritative source of cutting-edge information. The volume is divided into four parts: Part I covers the fundamental issues of information technology standards and the transformation of industry structure; Part II focuses on B2B commerce; Part III investigates the management of mobile and IT infrastructure; and Part IV includes trust, security, and legal issues that undergird the success of e-commerce initiatives.

This volume in the "Advances in Management Information Systems" series offers a state-of-the-art survey of information systems research on electronic commerce.

Airline e-Commerce

Log on. Take off.

From the few tickets that were sold by Alaska Airlines and former British Midland in December 1995 via the industry’s first airline booking engine websites, global online travel has grown to generate today more than half a trillion dollars in annual revenue. This development has brought significant changes to the airline business, travel markets, and consumers. Today, airlines worldwide not only use e-commerce for online marketing and selling but also as a platform to offer unique services and capabilities that have no counterpart in the physical world. This book is an in-depth introduction to airline e-commerce. It covers a broad scope of areas that are essential to an airline’s ongoing digital transformation. Digital properties & features E-marketing E-sales & distribution Web customer service E-commerce organization E-commerce strategy Written by an airline e-commerce expert and illustrated with numerous examples of leading airlines in this area, Dr. Hanke provides for comprehensive "behind-the-scenes" details of how airline e-commerce works. This book is a crucial companion for students and practitioners alike because it allows the reader to acquire a thorough foundation of airline e-commerce. Furthermore, the book enables the reader to appreciate the ramifications of airline e-commerce in certain corporate areas and to take effective action for a successful e-commerce strategy.

This book is an in-depth introduction to airline e-commerce. It covers a broad scope of areas that are essential to an airline’s ongoing digital transformation.

E-commerce and the Digital Economy

This volume in the "Advances in Management Information Systems" series offers a state-of-the-art survey of information systems research on electronic commerce. Featuring chapters by leading scholars and industry professionals, it provides the framework for understanding the business trends, emerging opportunities, and barriers to overcome in the rapid developments taking place in electronic business and the digital economy. Researchers, students, and practitioners - anyone interested in the current issues and future direction of electronic commerce, especially from the standpoint of information systems and information technology - will find this book to be an authoritative source of cutting-edge information. The volume is divided into four parts: Part I covers the fundamental issues of information technology standards and the transformation of industry structure; Part II focuses on B2B commerce; Part III investigates the management of mobile and IT infrastructure; and Part IV includes trust, security, and legal issues that undergird the success of e-commerce initiatives.

This volume in the "Advances in Management Information Systems" series offers a state-of-the-art survey of information systems research on electronic commerce.

Mudah Membuat Game Edukasi Berbasis Android Edisi Revisi

Dalam beberapa tahun ini, industri kreatif telah menjadi prioritas pemerintah karena kontribusinya terhadap Produk Domestik Bruto (PDB) secara nasional selalu meningkat dari tahun ke tahun. Game edukasi merupakan salah satu produk dari industri kreatif yang mempunyai pangsa pasar cukup besar. Jika Anda berprofesi sebagai guru sekolah, guru les, guru lembaga belajar, dosen, atau pendamping belajar lainnya, maka pengetahuan yang terkait dengan bidang yang dikuasai dapat menjadi modal yang sangat bernilai ketika diolah menjadi game yang dapat dimainkan dan bermanfaat bagi banyak orang. Dalam laporan lembaga penelitian Ambient Insight pada tahun 2012 sampai dengan 2014 terlihat peningkatan yang konsisten dan signifikan terhadap pendapatan game berbasis pembelajaran baik di Asia maupun dunia secara keseluruhan. Hal ini memperlihatkan bahwa peluang industri kreatif game edukasi cukup cerah dan menjanjikan. Namun, yang sering menjadi masalah atau pertanyaan adalah apakah mungkin dikembangkan oleh pendidik jika kemampuan pembuatan game tidak dimiliki? Meskipun awalnya disusun untuk guru dan praktisi pendidikan, buku ini dapat digunakan oleh siswa, mahasiswa, atau bahkan orangtua yang ingin membuat permainan berbasis edukasi untuk anak-anaknya atau kalangan yang lebih luas. Buku ini mengajak Anda untuk mengembangkan game edukasi secara mandiri dengan langkah-langkah mudah tanpa harus menguasai kemampuan pemrograman. Hasilnya adalah berupa aplikasi permainan yang dapat dimainkan melalui gadget berbasis Android/iOS atau bahkan diunggah ke application store Google Play untuk bisa diakses secara luas oleh pengguna gadget di seluruh dunia.

Dalam beberapa tahun ini, industri kreatif telah menjadi prioritas pemerintah karena kontribusinya terhadap Produk Domestik Bruto (PDB) secara nasional selalu meningkat dari tahun ke tahun.